Showing posts with label shadowgun. Show all posts
Showing posts with label shadowgun. Show all posts

Thursday, August 1, 2013

Busy, Busy, Busy Times

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Just checking in to let everyone know I am still alive and kicking.  It's been a while, and life has been busy.  On a personal note, I have managed to force Ubuntu 13.04 as a dual-boot beside on Windows 8 (with Windows 8 kicking and screaming the whole way).  But the end result, I have to answer a couple extra boot menu's but it works.  And works pretty well too.

In the recent news, we have the release of 'Chromecast', so hopefully more info on that project coming up.  And Canonical has released information on the 'Ubuntu Edge'; in their attempt at taking Ubuntu even more 'mainstream' by sticking it inside a smart phone.  Looks cool, looks promising, but I really want to see it in action first.

Also, I just upgraded my phone to the Samsung Galaxy S4... It is a sweet, sweet smart phone, loaded full of cool features.  I'm still learning it's feature set, and getting some hands on with it so hopefully a full review is also on it's way.

So all in all, hopefully updates will start coming more frequently, and I am hoping to get some new video uploads on our YouTube Channel very soon!

Until next time, Keep Calm & Google On my friends!

Friday, March 1, 2013

App of The Week: Shadowgun Deadzone

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Shadowgun: Deadzone for iOS & Android
Our App of the Week for the week of March 1nd, 2013 is: Shadowgun: Deadzone.  As always, we always try to highlight apps that are cheap and/or free in most cases.  There are exceptions where an app is just so awesome, that paying more than $4 or $5 dollars shouldn't be a problem.  But keeping true to our idea that most of us are on a budget (and or just cheapskates like me), ShadowGun: Deadzone is a FREE app.  And unlike our usual App of Week pick, this game is cross platform on both iOS device and Android devices.  So let's jump into what really makes this game standout.

What is it?

Shadowgun: Deadzone is an online multiplayer, third person shooter title.  It follows the release of the original Shadowgun game for iOS and Android created by MadFinger Games.  This game is absolutely gorgeous.

The Story

As mentioned above, Shadowgun: Deadzone is an online multiplayer game that throws the player into either a deathmatch style game or a capture point style game.  There is very little by way of story for this app.  It ideally picks up after the events of the original Shadowgun title.  If you missed the original, a "Shadowgun" is basically a professional bounty hunter.  In the original game, you played as John Slade and your mission was to stop a mad scientist from making a mutated army.  So in Deadzone, your character is either a mutant soldier or one of several Shadowgun skins.

Gameplay

The game plays pretty much just like the original Shadowgun title.  It is basically a covered based shooter much like the Gears of War franchise on the Xbox 360.  Meaning, you run and gun and use objects that are scattered around the map to hide behind when you need to get out of the line of fire.  When hiding behind a barrier or your back is pressed against a corner wall, the camera shifts a little providing a view of the action in front of you.  You can then fire from behind cover, which is really handy in a heavy firefight.
Shadowgun: Deadzone

The controls are fairly straight forward as well.  On the left side of the screen is a virtual joystick which controls movement.  You aim by sliding your right thumb around the screen.  In the bottom right we have several icons that include aiming/firing, reloading, and sprinting.  In the upper right corner of the screen we have your weapon selection icon, your sprinting meter, and a couple empty inventory spots for certain perks or power ups that you unlock as you play.  These perks can include the ability to drop ammo or health recharge packs, use motion radars, and grenades to name just a few.  Unlike a lot of games that utilize a touch based, onscreen button layout; this one works extremely well with a very low learning curve.

Other Features

What would a game that only offers online multiplayer be without a system for leveling your character?  And Shadowgun: Deadzone offers exactly that.  As you play matches you gain experience points and cash.  Both of these add up over time.  Your cash is used to upgrade weapons and unlock new power up.  Meanwhile, you're experience points builds up your character's level as you play as well.  Here is the important thing, a higher level doesn't necessarily mean a "stronger" character.  It does mean, that someone with a higher level than you, has access to different weapons which in turn may be stronger than those who run lower level characters.  But this is a fair trade off.  As I have been in matches with people who are much higher levels, and still been able to more than hold my own against them.
Shadowgun: Deadzone
Character Loadout Screen

There is also a "Casino" feature built into the games main menu.  Each day your account will be given a token (or 2 or 3 depending) and you can use these tokens to take a spin on the Slot Machine.  The reward for playing the Slot Machine is in game gold.  This gold can be used to buy cosmetic items such as skins, hats, etc. for your character.  As the tokens are given to your account, you do not have to pay "real-world" money for these.

There is also a buddy list, you can log in with your Facebook account, and you can chat (and voicechat if you have a premium account).

Game Modes

Shadowgun: Deadzone

Currently there are only two game modes: Deathmatch and Zone Control.  Deathmatch is your traditional free-for-all game mode.  Where every player loads out into the map and spends the matches time limit trying to frag each other.  He who has the highest killscore wins the match.  Meanwhile, Zone Control is a little more tactical.  Each map is contains a series of "Control Points" which also acts as spawn points.  Two teams (red and blue) each fight for the duration of the match to gain control of more points than the other team.  Eventually this leads to some pretty epic battles over points in the middle of a map.  I spend a lot of time playing Zone Control as the strategy aspect of this game mode is a lot of fun.

Premium Features?

So at this point you may be saying, "Wait a minute? A game with these features, and it's free?".  That's right, it is free to download and free to play.  There are a couple ad screens you will see while playing, but the ads are for Shadowgun: Deadzone itself.  Players have the option to upgrade to a "Premium Account" if they choose.

Premium accounts get the following:
-50% more Money and Gold for Playing Matches
-Increased Experience Points for Matches Played
-Access to Premium Servers
-Voice Chat

Premium features can be purchased using your in-game gold or you can drop some "real-world" money for it as a microtransaction.  Premium accounts can be:
-1 day 
-3 days ($00.99)
-1 week ($00.99 USD)
-1 month ($2.99 USD)
-3 months ($9.99 USD)

For example, I ran the month of January as a premium account.  And the immediate advantage is being able to change between more than just the original 2 character skins.  For me the cost is very little and if it counts towards helping the developers build updates for the game; then I am happy to support it.  The Premium cost is a one time charge and no recurring.  So when it runs out, you are dropped back down to a "Free Play" account status.  Which means you receive less money and experience points.


Overall

This game should be considered a AAA title.  It offers gameplay that I have yet to find in any other mobile game.  And it feels like a big-console experience that you can hold in your hand.  With great controls and graphics and an online experience like no other on a mobile device.  I highly recommend this game.  With a limited selection of maps and only two game modes, I would love to see this game grow to offer more as time goes on.  But even with those limitations, I still give this game 5 Stars.

To play it, you will need a device that has at least 512MB of RAM.  For iOS device users this includes: iPhone 4 (and newer), iPod Touch 5th Generation, and iPad 2 (and newer).  For Android users a modern device with at least 512MB of RAM and running Android Honeycomb and newer.
I have been playing this on both my Samsung Galaxy S2 and my Google Nexus 7 and it plays smooth and fluidly on both devices.

Check it out:

Thursday, October 27, 2011

Review: Shadowgun for Android

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Yesterday, MadFinger Games released the much anticipated shooter entitled 'Shadowgun' to the Android Market.  The game itself is powered by the Unity Game Engine and it is indeed very sweet.  For those who aren't familiar with MadFinger Games; they are the team behind games such as Samurai II: Vengeance (and previous 'Samurai' titles), 'Bloody Xmas', and a couple others.  To be completely upfront about it, the game is currently going for $4.99 from the Android Market.  And yes, it is worth every penny.  If nothing else but to see how good this game looks on your device.


For starters, the game is basically a third person perspective, cover based shooter.  Meaning you'll basically navigate your way through each area taking cover behind obstacles and shooting it out against robotic gun turrets and mutant soldiers.  If you have ever played games like 'Gears of War' on the Xbox 360 than you'll be fairly familiar with the cover based concept.

You will assume the roll of John Slade, who works as an intergalactic bounty hunter.  Tasked with the mission of hunting down Dr. Edgar Simon, who apparently went rogue and swiped some genetic samples and decided to buckle down on the planet named 'Eve'.  Obviously in the year 2350 (when the game takes place), bounty hunters go by the title of 'shadowgun'.  Hence the game's name.

The sound is about par with any action-shooter title you have probably played in the past.  With gun shots and explosions being the norm through about every room you work through.  Where the game excels in my book are the controls.  You do have the option to use a game pad.  Honestly, I haven't attempted using a controller yet.  Mostly because the onscreen controls are pretty streamlined and are easy to work with.

Much like other shooter style games on Android devices, the controls are 'ghosted' portions of the screen where the digital control stick appear under your left thumb (for movement), while swiping your right thumb aims the cross hair for your weapon.  Running directly up to an obstacle makes your character automatically use it for cover.

You have four other buttons onscreen:
- In the top left of the screen you have the pause button.
- Top right of the screen is your selected weapon (tap the icon to change weapons).
- On the right side of the screen there are two buttons. One for shooting (which becomes an interaction button near mission critical objects).  The second button is for reloading your weapon of choice.


Overall the controls work pretty well.  The only real issue I have had is getting away from an obstacle when under cover.  The idea is that you simply use your left thumb to navigate away from the obstacle.  But sometimes it doesn't quite work the way you think it should.  But that is the only issue I have had, and it doesn't happen often enough to detract from the experience.

There are three games modes (easy, normal, and hard).  There are also collectible icons you can find when playing through the game that unlocks items in the 'Extras' menu.  These items just appear to be profile cards about the characters in the game.  Which provides for background to flesh out the character stories.

All in all, I have absolutely no complaints about 'Shadowgun'.  It looks great and plays smooth.  I'm having a really hard time believing my eyes that this game is running on a mobile device.  I'm running it on my Acer Iconia a500 tablet, and have had no issues whatsoever.  You can swing by the Android Market on your Android device and see if it's available for you.  But if you're a fan of shooter games, or games that require more attention than some of the puzzle games that tend to fill the market, than this game is for you.

To see my previous post about Shadowgun, and see the game's trailer check out:
Shadowgun on iOS...But not Android...Yet!

Results:
I highly recommend this game for anybody who likes a 'heavier' game for their Android Device.  The game is also available for iOS (which received it's release last month).

Pros: Great controls, looks amazing and is fun to play.  From what I have played so far, the difficulty starts off fairly easy and ramps up as you play.
Cons: Occasionally, I tend to get stuck behind cover.  Fiddling around with the controls eventually gets the player loose.  But this doesn't happen often. (BTW, those spider bombs creepily suck). lol

Rating: 5 out of 5 stars




To download 'Shadowgun' to your Android Device, visit the Android Market.  The game retails for $4.99 and requires Android 2.2 and up.
VisitAndroid Market- Shadowgun by MadFinger Games

Thursday, September 29, 2011

Two More Android Games on the Horizon that Look Awesome!

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With the last post about Shadowgun, that led me to doing a little more research on other games coming to Android soon.  To see if there were any others that stood out.  Anything that looked unique and looked like something for a guy who is tired of playing with angry birds and cutting ropes.  And I must go on record to say, I am really impressed with what has been accomplished by these developers using the Unity engine.  Both Shadowgun and Bladeslinger are built ontop of Unity and they look beautiful.  Remeber when Epic released their tech demo (and later game called Infinity Blade) build using their Unreal engine.  It was gorgeous.  And I am glad that Android gamers are getting a bite of serious games, not just cute time wasters.


Bladeslinger

The first game that caught my eye, and being a new game altogether.  It takes place in a science-fiction, western settings.  Luma Arcade is bringing us Bladeslinger and is also based on the Unity engine.  And it looks pretty cool.  We have cowboys and mutants in saloon fights.  How awesome is that?







The second game to jump out at me is actually a flash back in time to 2001.  When a simple story of a jaded detective hit our game consoles.  That detective being the one and only: Max Payne.  Rockstar Games is undoubtedly using the opportunity to promote their upcoming (and long awaited sequel to the Max Payne franchise) Max Payne 3.  Not much else is known about Max's mobile debute other than it will be an HD version of the original title.  So it looks like the imminent return of Max Payne's 'Poop Face' will be making his Android debut soon!
Max Payne

Shadowgun released yesterday on iOS...But Not on Android yet?

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Yesterday marked the release for Madfinger's Shadowgun.  Why is this game significant?  I can easily answer that question with the obvious.  It's absolutely gorgeous.  The graphics looks outstanding.  The game was built on the Unity 3D engine and is a cover based third person shooter for mobile devices.  Yep, that means it will run on smartphones and tablets equipped with the NVIDIA Tegra chipset (and currently on iDevices).

And as of yesterday, it is running on iPhones and iPad's.  According to TegraZone, we should expect to see the Android port sometime in October 2011.  For those who haven't heard of Madfinger yet, you should check them out if you have a device capable of running Samurai II: Vengeance.  Which is a gorgeous looking hack and slash, samurai game.

Here is the backstory for Shadowgun.  You play as John Slade (a strangle blend of Gears of War style with Bruce Willis); who is the universe's toughest bounty hunter.  And you are hired to hunt a Dr. Edgar Simon who controls a crazy, mutant army.

Nothing sounds to unique about the story.  But seriously, a mobile game that looks like this, screw the story.  I'll play it strictly for the visuals alone.  If you're still not sold, be sure to checkout the game's trailer:





Look for a full review once this game hits the Google Android Market!