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I have played through the 'Dark Void' demo now several times, and the first time I played through it I was pretty excited. I have been following development on the game for a while now, and I have been itching to try it out. My first play through was pretty sketchy, the flight controls on the PC where somewhat different than what I am used too. Not a bad thing, but it was difficult for me to get the hang of them. The mouse didn't seem to be as responsive as I would have liked for navigating my player (which has a rocket strapped to his back). However, after messing with the control settings a little (and inverting the up and down on the mouse) I was able to have some fun with it.
The developers promise an unusual cover based battle tactic (much like Gears of War or Army of Two); where you take cover behind obstacles during firefights. However, most of these situations you'll actually be scaling cliffs or hanging off of inverted obstacles. Pretty original, I thought. And I wished we would've had a little preview of this in the demo. But alas, there wasn't. No big deal, right? Because I get to live out my fantasy of being the Rocketeer...
But after several plays, I can see how the game might get old pretty quick. The visuals look good and the audio is on par with it's subject matter. But can it hold an audience? I doubt it. Unless the full game has some extra surprises, I'm affraid this game may not have quite the luster we were all hoping. I could very well be wrong. And I hope that I am. I love to see original games, and I love to see them be successful. Because frankly in today's gaming world, there isn't much new and original anymore.
My recommendation, if you have a console (360 or PS3) then rent it and give it a spin. It's definitely worth a rental. It does offer some original concepts, but not enough for me to throw down my hard earned cash for it as a purchase. This game reminds me a lot of a game called 'Dark Sector' (which I happened to love by the way, but apprently I was one of the few).
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