Anyways, I have been playing with digital painting in Gimp and have always been interested in what goes in 3D design and production. Seeing as how I am a huge proponent of 'Open-Source' software, I figured I would try and learn in an open-source environment.
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I have yet to attempt modeling a human (they were always my weak spot in illustrating). A long time ago I had tinkered with an old version of Poser; which did a great job creating and posing 3D models of people. However, lacking $250 dollars to purchase a recent copy of Poser to help in my learning process, I found MakeHuman.
MakeHuman seems to do a lot of what Poser does. It allows for quick and simple creation of human 3D models. It allows pretty easy customization using sliders and toggles to configure the model the way you would like. MakeHuman also allows exporting the models for use in other 3D packages such as Blender, 3D Studio Max, Wavefront, etc. The setup reminds me a lot of character creation tools employed in video games. But you seem to have quite a bit of control over the final outcome. The models generated are pretty high-poly count models as well; so they should look pretty good when imported into your editor of choice.
The great things about MakeHuman: it does everything I need it to do at this time quickly, easily, and for free. MakeHuman is Open-Source Software and has cross-platform support for Windows, Linux, and Mac.
There are other alternatives for people looking to break into 3D modeling and design. If you're interested you should check out: Daz 3D Studio and Caligari TrueSpace (which are both free 3D software packages with great support).
Happy Surfing!
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