Showing posts with label google play store. Show all posts
Showing posts with label google play store. Show all posts

Friday, August 2, 2013

App of the Week: RipTide GP2 for Android

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It's been a while, but in attempt to get the ball rolling again; we are back with a new 'App of the Week' and this week that app is 'RipTide GP2' for Android mobile devices.  First off, let me say that this game is simply amazing.  It is more of the same but with new tracks, a much larger career mode, upgradable 'Hydro Jets'; if you played it's predecessor you will have a general idea about what the sequel will have in store for you.  However, this time around VectorUnit has given us Online Multiplayer.  Let's cover what this game is all about.

The Deal:

As this game is about pure speed and thrilling tricks, there is no story.  The premise is you are a Hydro Jet racer in futuristic Hydro Jet Races.  Think of a Hydro Jet as a futuristic Jet Ski.  As you progress through the race circuits you will encounter not just standard 8 man races, but you will be faced with 'Hot Lap' and 'FreeStyle' races as well.  More on those below.  Regardless what mode or race type you play, I promise you it will become addictive fun that will be hard to put down.

Ready... Set... Go!

Race Types You Will Encounter:

You will of course play through the standard race that includes 8 NPC's all racing each other to the finish line.  The amount of laps and duration of the race will depend on what circuit you are playing.  The end goal is of course to be the first to cross the finish line.

Elimination mode will pit you against 8 NPC's and every few seconds (determined by the circuit you are playing) a player will be eliminated without prejudice.  The goal is to stay ahead of the pack and let everyone else get eliminated.  The only way to ensure victory is to be the race leader and outlast everyone else.

Hot Lap is basically a time-trial race.  Each time trial has set times that you need to complete the lap under in order to win.  Some tracks it's 1:07, some tracks it's 00:59 or a little less.  You will need to upgrade your Hydro Jet and make sure you have a speed demon to ensure victory in these races.
The level's are absolutely stunning!

Finally, you will bump into 'Free Style' races.  These races feature only your racer on a track filled with Ramps to trick off of.  Each 'Free Style' race will have a set score you have to hit to place in the top 3.  Earn points by popping tricks off of large waves of water and ramps.  You will have to unlock higher tier tricks to place high in the more advanced circuits.  More on that below.

Controls:

Controlling your Hydro Jet is as simple as tilting your mobile device in the direction you'd like to navigate.  Popping tricks is handled by swiping your thumbs in a particular order on the screen while your racer is airborne.  Each trick has a unique swipe, with the more advanced tricks requiring a slightly more difficult swipe pattern.  Sounds a little strange, but trust me... It works great.

Skills and Upgrades:

There are several different Hydro Jets that you can unlock with cash earned from your races.  Along with purchasing new Hydro Jets, you can also purchase upgrades to your Hydro Jet's abilities.  These abilities are split into several categories: 
- Acceleration
- Top Speed
- Handling
- Boost
Busting a Move!

Each category does exactly what it's name applies.  As you upgrade, the next upgrade level becomes more expensive requiring you to play more to earn more in-game cash to upgrade your ride.  You can also change the color-scheme (or 'paint job') of your Hydro Jet and your racer's uniform.

It doesn't stop there either.  As you play and race you will earn XP that will help you level up.  As you level up you get extra in-game cash and SP points that you will redeem for things like new tricks and increased agility and increased boost time.  Later in the game you will discover some future tricks are compounding.  So they require a trick from a lower skill level before they can be unlocked.  All in all the leveling system is pretty deep for a mobile racing game.

Music:

The soundtrack is pretty similar to the first RipTide GP.  Mixing techno beats with what sounds like spots of dub-step in spots.  All in all, it's pretty catchy and helps keep the energy moving during gameplay.

Online Mulitplayer

The online multiplayer is what I like to play.  I have ran several online matches against others and I have had a lot of fun.  Basically you pick 'Quick Match' and let the game match you up.  If you have signed in with your Google+ account, you can send invites and play with your friends as well.

Circuit Listing

Final Comments:

All in all, RipTide GP2 is an amazing game.  We are finally at the point where the division between mobile games and console quality games is started to fade.  The effects and overall experience are simply amazing.  In my opinion this game is well worth the $2.99 price tag.  Per their website, the game is also on it's way to the Apple iTunes App Store as well.

To Checkout RipTide GP2 visit the Google Play Storehttp://bit.ly/15CFQxm
App Cost: $2.99
Rating: 5/5 Stars


Thursday, February 28, 2013

Falcon Pro is Still Kicking

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Falcon Pro for Twitter
As reported in a post yesterday, one of the best Twitter clients on the Google Play Store was having some issues with Twitter's Access Token limits.  For the time being, things seem to have been worked out.  No Twitter didn't recant on their stand of not increasing Falcon Pro's token limitations.

Instead, looks like the tokens were reset.  Thus freeing up used tokens.  The only catch is that if you are still a user of the app, when you download the latest update, you will be required to log back into Twitter via the app.  Not a big deal whatsoever.

This is great news, as now the app can once again be purchased.  It is unfortunate that Twitter is still sticking to their position as well.  Especially since it is inevitable that the app will hit the 100k token limit again at some point.  In the meantime, the developer has set the price back to a "purchasable" cost at $1.96.  For more information be sure to checkout the Falcon Pro page on the Google Play Store.

Tuesday, February 26, 2013

Twitter's Token Limits vs Falcon Pro

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Falcon Pro
I was considering featuring the Falcon Pro Twitter app for Android devices as one of our weekly app picks.  However, I am kind of glad that I didn't.  But not for the reason you may first think of. The app is an outstanding Twitter client for Android devices.  It is very fluid and offers a smooth user experience when using Twitter.  In my opinion, it is just much sleeker and useful than most other Twitter clients I have used (including the official Twitter client for Android).




So what is the problem?

You may be thinking that the developer might have nerfed some features or did some funky new thing with an update.  But none of that is true either.  The issue appears to be on Twitter's end.  How can this be?  Are they trying to choke out "3rd party" developers?  Don't they want people to use their service?

How: Twitter's API grants access to their service via "access tokens".  If you have ever used a Facebook or Twitter app that allows you to login using your account for a social media service instead of just setting up yet another account; then you have used access tokens too.  This is a popular way to sign into sites and services using mobile devices as well.  So, an access token is delivered to your app or device when you access your account for a particular service using one of these "other" client type apps.  Simple enough.  On the end user side, this makes it easy to use other services and clients without managing multiple logins.  There are some other challenges on the service side, such as token limitations.

For example, Twitter's access token limitation is 100k for a 3rd party type app or service.  Once you hit the 100,000 token limit.  That is it, new user's are no longer able to authenticate their app on Twitter.  Meaning if you buy a Twitter client app on the Google Play Store, and it can't authenticate on Twitter, you have useless app (at least from the purchaser's point of view).

This is exactly what happened to Joaquim Verges who is the developer of the acclaimed Falcon Pro app.  His app hit the 100k wall in less than 3 months, and that is "all she wrote".  Mr. Verges has since started a petition to try and get the community feedback to help encourage Twitter to raise this limit, but per the Falcon Pro Twitter account (@falcon_android) he has already received a correspondence from Twitter stating:

Falcon Pro Twitter Reply


So let me get this straight, does this mean that Twitter won't raise the token limit at all?  Or if Falcon Pro offered some feature that Twitter's "official" client didn't have, it would then raise the limit?  The later is how I read it.  I know that Twitter controls what, who, how, and when can utilize their service.  I completely understand that.

But at the same time is it right of Twitter to slam a door in the face of a successful app developer?

It doesn't take a person long to realize this app has a pretty good user base by looking at the apps reviews on Google Play Store.

So what happens now?

Well, for Mr. Verges he has done only what one could sensibly do.  He has reached out to the community for participation in a petition and has contacted Twitter with his request.  At this point, Twitter has shot down his request; and I honestly don't know how much a petition would really help at this point.  In the meantime, Mr. Verges has placed a disclaimer on the app's Google Play Store page informing user's and potential buyers not to purchase the app due to the token limit from Twitter. He has also marked up the app price to $132.13 USD.  Not sure how he came to pick this price, but that's how much it costs now in attempt to discourage future user's from purchasing the app thus restricting it's growing user base without being forced to just shut down.

And that is not all.  The app's store page also requests that any user who is no longer using the app to please release the token from their app.  That will free up a token so other people can use the app would essentially drop the count below 100,000 tokens (at least until it is used by someone else).

My advice?

I am not an app developer (or much of a programmer either for that matter); but if I were Mr. Verges my next step would be to prove to Twitter how awesome my app was.  I would drop back and punt for lack of better puns.  Go through the official Twitter app and try to work up a feature or two that the official Twitter app doesn't offer.  And build on it.  Then see what Twitter's excuse is for not raising the cap.  My guess would be they will probably still shoot the request down, and probably add a couple new aforementioned features as well.

To Twitter...

As a company offering a social networking service to the internet community, I understand you're limitations concerning 3rd party developers, apps, and even services.  However, for Falcon Pro to hit this benchmark means that there is definitely something great about this app. Why not make Mr. Verges an offer to help with the current development of the official Twitter app?  Instead of choking out these smaller developers who make awesome apps, why not bring them on board and help build what you currently have going?  Just makes sense to me.

What happens now?

Well, Mr. Verges has tweeted out that he will continue to update the app and support it for current user's as he uses the client himself, and refuses to use an app that is outdated.  For which, I cannot blame him.  And personally, I will continue to use the app as well.  And in the meantime will continue to follow the progress on this and will report back if anything changes.

Ways to get involved:

It may seem somewhat ironic, but why not show Mr. Verges some support over on the Falcon Pro Twitter Account.

Go sign the petition: http://www.ipetitions.com/petition/extend-falcon-pro

After all, Mr. Verges isn't the first and probably won't be the last that this type of thing happens to. Unfortunately, if we as the community don't get involved then this will continue to happen to other apps even across other services.