Thursday, September 29, 2011

Shadowgun released yesterday on iOS...But Not on Android yet?

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Yesterday marked the release for Madfinger's Shadowgun.  Why is this game significant?  I can easily answer that question with the obvious.  It's absolutely gorgeous.  The graphics looks outstanding.  The game was built on the Unity 3D engine and is a cover based third person shooter for mobile devices.  Yep, that means it will run on smartphones and tablets equipped with the NVIDIA Tegra chipset (and currently on iDevices).

And as of yesterday, it is running on iPhones and iPad's.  According to TegraZone, we should expect to see the Android port sometime in October 2011.  For those who haven't heard of Madfinger yet, you should check them out if you have a device capable of running Samurai II: Vengeance.  Which is a gorgeous looking hack and slash, samurai game.

Here is the backstory for Shadowgun.  You play as John Slade (a strangle blend of Gears of War style with Bruce Willis); who is the universe's toughest bounty hunter.  And you are hired to hunt a Dr. Edgar Simon who controls a crazy, mutant army.

Nothing sounds to unique about the story.  But seriously, a mobile game that looks like this, screw the story.  I'll play it strictly for the visuals alone.  If you're still not sold, be sure to checkout the game's trailer:





Look for a full review once this game hits the Google Android Market!

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