Thursday, October 27, 2011

Review: Shadowgun for Android

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Yesterday, MadFinger Games released the much anticipated shooter entitled 'Shadowgun' to the Android Market.  The game itself is powered by the Unity Game Engine and it is indeed very sweet.  For those who aren't familiar with MadFinger Games; they are the team behind games such as Samurai II: Vengeance (and previous 'Samurai' titles), 'Bloody Xmas', and a couple others.  To be completely upfront about it, the game is currently going for $4.99 from the Android Market.  And yes, it is worth every penny.  If nothing else but to see how good this game looks on your device.


For starters, the game is basically a third person perspective, cover based shooter.  Meaning you'll basically navigate your way through each area taking cover behind obstacles and shooting it out against robotic gun turrets and mutant soldiers.  If you have ever played games like 'Gears of War' on the Xbox 360 than you'll be fairly familiar with the cover based concept.

You will assume the roll of John Slade, who works as an intergalactic bounty hunter.  Tasked with the mission of hunting down Dr. Edgar Simon, who apparently went rogue and swiped some genetic samples and decided to buckle down on the planet named 'Eve'.  Obviously in the year 2350 (when the game takes place), bounty hunters go by the title of 'shadowgun'.  Hence the game's name.

The sound is about par with any action-shooter title you have probably played in the past.  With gun shots and explosions being the norm through about every room you work through.  Where the game excels in my book are the controls.  You do have the option to use a game pad.  Honestly, I haven't attempted using a controller yet.  Mostly because the onscreen controls are pretty streamlined and are easy to work with.

Much like other shooter style games on Android devices, the controls are 'ghosted' portions of the screen where the digital control stick appear under your left thumb (for movement), while swiping your right thumb aims the cross hair for your weapon.  Running directly up to an obstacle makes your character automatically use it for cover.

You have four other buttons onscreen:
- In the top left of the screen you have the pause button.
- Top right of the screen is your selected weapon (tap the icon to change weapons).
- On the right side of the screen there are two buttons. One for shooting (which becomes an interaction button near mission critical objects).  The second button is for reloading your weapon of choice.


Overall the controls work pretty well.  The only real issue I have had is getting away from an obstacle when under cover.  The idea is that you simply use your left thumb to navigate away from the obstacle.  But sometimes it doesn't quite work the way you think it should.  But that is the only issue I have had, and it doesn't happen often enough to detract from the experience.

There are three games modes (easy, normal, and hard).  There are also collectible icons you can find when playing through the game that unlocks items in the 'Extras' menu.  These items just appear to be profile cards about the characters in the game.  Which provides for background to flesh out the character stories.

All in all, I have absolutely no complaints about 'Shadowgun'.  It looks great and plays smooth.  I'm having a really hard time believing my eyes that this game is running on a mobile device.  I'm running it on my Acer Iconia a500 tablet, and have had no issues whatsoever.  You can swing by the Android Market on your Android device and see if it's available for you.  But if you're a fan of shooter games, or games that require more attention than some of the puzzle games that tend to fill the market, than this game is for you.

To see my previous post about Shadowgun, and see the game's trailer check out:
Shadowgun on iOS...But not Android...Yet!

Results:
I highly recommend this game for anybody who likes a 'heavier' game for their Android Device.  The game is also available for iOS (which received it's release last month).

Pros: Great controls, looks amazing and is fun to play.  From what I have played so far, the difficulty starts off fairly easy and ramps up as you play.
Cons: Occasionally, I tend to get stuck behind cover.  Fiddling around with the controls eventually gets the player loose.  But this doesn't happen often. (BTW, those spider bombs creepily suck). lol

Rating: 5 out of 5 stars




To download 'Shadowgun' to your Android Device, visit the Android Market.  The game retails for $4.99 and requires Android 2.2 and up.
VisitAndroid Market- Shadowgun by MadFinger Games

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